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''Thief II: The Metal Age'' is a 2000 stealth video game developed by
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
and published by
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
. Like its predecessor '' Thief: The Dark Project'', the game follows Garrett, a master thief who works in and around a
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
metropolis called the City. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Garrett takes on missions such as
burglaries Burglary, also called breaking and entering and sometimes housebreaking, is the act of entering a building or other areas without permission, with the intention of committing a criminal offence. Usually that offence is theft, robbery or murder ...
and
frameup __NOTOC__ In the United States criminal law, a frame-up (frameup) or setup is the act of framing someone, that is, providing false evidence or false testimony in order to falsely prove someone guilty of a crime. While incriminating those who a ...
s, while trying to avoid detection by guards and automated security. ''Thief II'' was designed to build on the foundation of its predecessor. In response to feedback from players of ''Thief'', the team placed a heavy focus on urban stealth in the sequel, and they minimized the use of monsters and maze-like levels. The game was made with the third iteration of the
Dark Engine The Dark Engine was a game engine developed by Looking Glass Studios and was used from 1998 to 2000, mainly in the early ''Thief'' games. Features The Dark Engine's renderer, originally created by Sean Barrett in 1995, supports graphics similar t ...
, which had been used previously to develop ''Thief'' and ''
System Shock 2 ''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during product ...
''. ''Thief II'' was announced at the 1999
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
, as part of an extended contract between Looking Glass and Eidos to release games in the ''Thief'' series. Looking Glass neared bankruptcy as the game was developed, and the company was kept running by advances from Eidos. ''Thief II'' received positive reviews from critics, and its initial sales were stronger than those of its predecessor. However, the game's royalties were processed slowly, which compounded Looking Glass's financial troubles. As a result, the company closed in May 2000, with plans for ''Thief III'' cancelled. The third game in the series, entitled '' Thief: Deadly Shadows'', was developed by
Ion Storm Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
and published by Eidos in 2004. ''Thief 2X: Shadows of the Metal Age'', a widely praised expansion
mod Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US ...
for ''Thief II'', was released in 2005. In 2014,
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
published a reboot of the series, developed by
Eidos Montréal Eidos may refer to: * Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals * Eidos plc, a British software company, which created video game publisher Eido ...
.


Gameplay

''Thief II'' is a
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow th ...
that takes place from a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, ...
in a
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
(3D) graphical environment. The player seeks to complete mission objectives and to evade the notice of opponents such as guards. The player must minimize the visibility and audibility of the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, Garrett, to escape detection. Players try to avoid lit areas and loud
flooring Flooring is the general term for a permanent covering of a floor, or for the work of installing such a floor covering. Floor covering is a term to generically describe any finish material applied over a floor structure to provide a walking surface ...
in favor of shadows and quiet flooring. A light monitor on the
heads-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
(HUD) indicates the player character's visibility. While it is possible for the player character to engage in direct combat, he is easily defeated. The game's 15 missions take place in large
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
that can be confronted in multiple ways. Guards may be knocked out with a
blackjack Blackjack (formerly Black Jack and Vingt-Un) is a casino banking game. The most widely played casino banking game in the world, it uses decks of 52 cards and descends from a global family of casino banking games known as Twenty-One. This fami ...
or killed with a bow or sword, and their fallen bodies may be picked up and hidden. In addition to human enemies, the game features security
automaton An automaton (; plural: automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions.Automaton – Definition and More ...
s and surveillance cameras. While completing objectives such as
frameup __NOTOC__ In the United States criminal law, a frame-up (frameup) or setup is the act of framing someone, that is, providing false evidence or false testimony in order to falsely prove someone guilty of a crime. While incriminating those who a ...
s and blackmail, the player steals valuables that may be used to purchase thieving gear between missions. The player's main tools are specialized arrows, including water arrows to douse lights, moss arrows to dampen the player character's footsteps and rope arrows to reach higher ground. ''Thief II'' is designed to be played methodically, and the player plans ahead by scouting, reading the game's map and observing patrol patterns. The player character has a zooming mechanical eye, which connects to throwable "Scouting Orb" cameras. One Scouting Orb may be deployed at a time; when it lands, the player views the game world from its perspective until normal play is resumed. The player can listen for noises, such as footsteps and humming, to determine the locations of enemies. On the highest of the game's three
difficulty levels Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Play ...
, killing humans results in a game over, and in certain missions the player must not knock out any guards.


Plot


Setting and characters

Like its predecessor '' Thief: The Dark Project'', ''Thief II'' is set in a
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
metropolis called the City, whose appearance resembles that of both medieval and
Victorian era In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edwardia ...
cities. Magic and steam technology exist side by side, and three factions—the manipulative and enigmatic Keepers, the technology-focused Hammerites and the "pagan" worshippers of the Pan-like Trickster god—are in operation. ''Thief II'' takes place one year after the first game. In the aftermath of the Trickster's defeat and the failure of his plan to revert the world to a wild, primitive state, a schism in the Hammerite religion spawns the "Mechanist" sect, which fanatically values technological progress. The new inventions of the Mechanists are used by a resurgent police force to crack down on crime. The pagans are in disarray, and have been driven into the wilderness beyond the City. From there, they engage in
guerrilla warfare Guerrilla warfare is a form of irregular warfare in which small groups of combatants, such as paramilitary personnel, armed civilians, or Irregular military, irregulars, use military tactics including ambushes, sabotage, Raid (military), raids ...
against the Mechanists. The Keeper faction is dormant as the game begins. The game continues the story of Garrett (voiced by Stephen Russell), the cynical master thief who defeated the Trickster. Pursuing Garrett is the new sheriff, Gorman Truart (voiced by Sam Babbitt), who has imposed a
zero tolerance A zero tolerance policy is one which imposes a punishment for every infraction of a stated rule.zero tolerance, n.' (under ''zero, n.''). The Oxford English Dictionary, 2nd Ed. 1989. Retrieved 10 November 2009. Italy, Japan, Singapore China, Indi ...
policy on crime. Viktoria (voiced by
Terri Brosius Terri Brosius (née Barous) is an American musician, voice actress, and game designer, best known in gaming circles as the voice of SHODAN in the ''System Shock'' series. Biography Terri was a member of the Boston band Tribe as a keyboardist a ...
), the former ally of the Trickster, eventually joins with Garrett to combat the Mechanists. The game's primary antagonist is the founder of the Mechanists, Father Karras (also voiced by Russell), a mentally unstable inventor who despises the natural world.


Story

The game begins as Garrett continues his life as a thief. However, he is betrayed by his fence and ambushed after an early mission, and he determines that Truart, the local sheriff, is hunting him. Keepers take Garrett to hear a prophecy about the "Metal Age", which he ignores. As Garrett leaves, Artemus, the Keeper who brought him into the order, informs him that Truart had been hired to kill him, and he gives Garrett a letter that directs him to eavesdrop on a Mechanist meeting. There, Garrett overhears Truart and Father Karras discussing the conversion of
street people Street people are people who live a public life on the streets of a city. Street people are frequently homeless, sometimes mentally ill, and often have a transient lifestyle. The delineation of street people is primarily determined by residential ...
into mindless "Servants", who wear masks that emit a red vapor capable of reducing themselves and any nearby organic material to rust. Truart promises to provide Karras with twenty victims for the Servant project, not realizing that Karras is recording his words for use in blackmail. Garrett steals the recording from a
safe deposit box A safe deposit box, also known as a safety deposit box, is an individually secured container, usually held within a larger safe or bank vault. Safe deposit boxes are generally located in banks, post offices or other institutions. Safe deposit ...
, in order to coerce Truart into revealing his employer. However, Garrett finds Truart murdered at his estate. Evidence at the crime scene leads him to spy on the
police officer A police officer (also called a policeman and, less commonly, a policewoman) is a warranted law employee of a police force. In most countries, "police officer" is a generic term not specifying a particular rank. In some, the use of the ...
Lt. Mosley. Garrett sees Mosley deliver a suspicious letter, which is carried through a portal by a wounded pagan. Garrett enters the portal and finds himself outside the City, and he follows the pagan's trail of blood to Viktoria, who persuades Garrett to join her against the Mechanists. On a lead from Viktoria, he infiltrates Karras' office to learn about the "Cetus Project", and inadvertently discovers that Karras is giving Servants to the City's nobles. Garrett travels to a Mechanist base to find out more about the Cetus Project, which is revealed to be a
submarine A submarine (or sub) is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term is also sometimes used historically or colloquially to refer to remotely op ...
. In order to locate and kidnap a high-ranking Mechanist named Brother Cavador, Garrett stows away in the vehicle. After delivering Cavador to Viktoria, Garrett steals a Servant mask to learn about a Mechanist technology called a "Cultivator". Meanwhile, Karras hides inside the Mechanist cathedral in preparation for his plan. Garrett and Viktoria learn that it is the Cultivators inside Servant masks which emit red vapor, or "rust gas". Karras had provided Servants to nobles with gardens in order to set off an apocalyptic chain reaction. Viktoria plans to lure the Servants into the
hermetically sealed A hermetic seal is any type of sealing that makes a given object airtight (preventing the passage of air, oxygen, or other gases). The term originally applied to airtight glass containers, but as technology advanced it applied to a larger categor ...
Mechanist cathedral before Karras activates their masks, but Garrett believes this to be too dangerous and leaves. Viktoria goes to the cathedral alone and dies while filling it with plants, and Garrett completes her plan, killing Karras in the rust gas. Afterward, Garrett is approached by Artemus, who explains that Karras' scheme and Viktoria's death had been prophesied. Garrett demands to know the rest of the Keepers' prophecies as the game ends.


Development


Early production

Looking Glass Studios began designing ''Thief II'' in January 1999. The team's goal was to build on the foundation of ''Thief: The Dark Project'', a game that ''Thief II'' project director Steve Pearsall later said was an experiment. He explained that the team had played it safe by including certain "exploration ... or adventure oriented" missions with "jumping and climbing puzzles" in ''Thief'', and that the new game was significantly more focused on stealth. Combat was given less prominence than in the original. Based on feedback from players and reviewers of ''Thief'', the team decided to scale back the use of maze-like levels and monsters such as
zombie A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in whic ...
s in favor of urban environments and human enemies. Pearsall stated that ''Thief''s monsters were negatively received because, unlike the game's human enemies, they did not clearly indicate when they noticed the player. The team sought to remedy this problem by improving the audio cues given by non-human enemies in the sequel. Production of ''Thief II'' commenced in February. Looking Glass chose to compose the game's team of "half the original designers and half new blood", according to executive producer James Poole. The company tried to select people who meshed well both personally and creatively, in an attempt to guarantee a smooth development cycle. Adrenaline Vault editor-in-chief
Emil Pagliarulo Emil Pagliarulo is an American video game designer. Career Emil started his career writing for the website ''Adrenaline Vault''. He has been working for Bethesda Softworks since 2002. He previously worked for Looking Glass Studios and Ion Sto ...
was hired as a junior designer, in part because of his positive review of ''Thief''. Rich "zdim" Carlson and Iikka Keränen joined from
Ion Storm Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
's ''
Daikatana ''Daikatana'' is a 2000 first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Microsoft Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods in an eff ...
'' team, and Looking Glass contractor
Terri Brosius Terri Brosius (née Barous) is an American musician, voice actress, and game designer, best known in gaming circles as the voice of SHODAN in the ''System Shock'' series. Biography Terri was a member of the Boston band Tribe as a keyboardist a ...
was hired as a full-time designer. One-third of the team was female, which Pearsall believed contributed to a strong group dynamic. As was typical at Looking Glass, the ''Thief II'' team worked in a wall-less space called a "pit", which allowed them to converse easily. Describing the work environment at the time, writer Laura Baldwin noted that "conversations dash madly about the room, ndwhen someone is demonstrating something interesting everyone gravitates over to look." During the first months of development, the team regularly gathered to watch films pertinent to Garrett's character and to the game's visual design, such as ''
The Third Man ''The Third Man'' is a 1949 British film noir directed by Carol Reed, written by Graham Greene and starring Joseph Cotten, Alida Valli, Orson Welles, and Trevor Howard. Set in postwar Vienna, the film centres on American Holly Martins (Cotten), ...
'', ''
The Castle of Cagliostro is a 1979 Japanese animated action-adventure comedy film co-written and directed by Hayao Miyazaki, with animation produced by Tokyo Movie Shinsha (TMS). It is the second feature film featuring Monkey Punch's master thief Arsène Lupin III, f ...
'', '' M'' and ''
Metropolis A metropolis () is a large city or conurbation which is a significant economic, political, and cultural center for a country or region, and an important hub for regional or international connections, commerce, and communications. A big c ...
''. Pearsall said that the latter two films were ''Thief II''s "biggest aesthetic influences", while the main inspiration for its plot was Umberto Eco's novel ''
The Name of the Rose ''The Name of the Rose'' ( it, Il nome della rosa ) is the 1980 debut novel by Italian author Umberto Eco. It is a historical murder mystery set in an Italian monastery in the year 1327, and an intellectual mystery combining semiotics in fiction, ...
''. The team also drew influence from
Fritz Leiber Fritz Reuter Leiber Jr. ( ; December 24, 1910 – September 5, 1992) was an American writer of fantasy, horror, and science fiction. He was also a poet, actor in theater and films, playwright, and chess expert. With writers such as Robert ...
's ''
Fafhrd and the Gray Mouser Fafhrd and the Gray Mouser are two sword-and-sorcery heroes appearing in stories written by American author Fritz Leiber. They are the protagonists of what are probably Leiber's best-known stories. One of his motives in writing them was to have ...
''. The game's story was written in the three-act structure: Garrett was intended to transition from his "cynical self" in the first act to a
private investigator A private investigator (often abbreviated to PI and informally called a private eye), a private detective, or inquiry agent is a person who can be hired by individuals or groups to undertake investigatory law services. Private investigators of ...
in the second, and to a character similar to
James Bond The ''James Bond'' series focuses on a fictional British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels and two short-story collections. Since Fleming's death in 1964, eight other authors have ...
in the third. The City's technology and architecture were influenced by the appearance of Victorian London, and certain areas were given an
Art Deco Art Deco, short for the French ''Arts Décoratifs'', and sometimes just called Deco, is a style of visual arts, architecture, and product design, that first appeared in France in the 1910s (just before World War I), and flourished in the Unite ...
theme to provide "sort of a ''Batman'' feel", in reference to the 1989 film. Lead artist Mark Lizotte captured over two-thousand photographs during his vacation in Europe, and these were the basis for many of the game's textures. ''Thief II'' was built with the third iteration of the
Dark Engine The Dark Engine was a game engine developed by Looking Glass Studios and was used from 1998 to 2000, mainly in the early ''Thief'' games. Features The Dark Engine's renderer, originally created by Sean Barrett in 1995, supports graphics similar t ...
, which had been used previously for ''Thief'' and ''
System Shock 2 ''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during product ...
''. According to Pearsall, the Dark Engine had become "a very well understood development environment", which made for an easier production process. Engine updates created for ''System Shock 2'', such as support for
16-bit color High color graphics is a method of storing image information in a computer's memory such that each pixel is represented by two bytes. Usually the color is represented by all 16 bits, but some devices also support 15-bit high color. More recently ...
, were carried over to ''Thief II''. The average character model in ''Thief II'' was given close to double the
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
of the average model in ''Thief'', with much of the added detail focused on characters' heads. This was an attempt to give the characters a "more organic" look. Certain
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
(AI) routines written into the Dark Engine, which allowed enemies to notice changes in the environment such as open doors, had not been used in ''Thief'' or in ''System Shock 2 ''but were implemented in ''Thief II''. Weather effects such as fog and rain were added, and technology from ''
Flight Unlimited III ''Flight Unlimited III'' is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot simulations of real-world commercial and civilian aircraft in and around Seattle, Washi ...
'' was used to generate the sky and clouds.


Announcement and continued development

''Thief II'' was announced during the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
on May 13, 1999, as part of a contract between Looking Glass and
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
to release four new games in the ''Thief'' series, beginning with ''Thief Gold''. The deal had been signed on May 7, roughly three months after ''Thief II'' entered production. A
tech demo A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of s ...
of the game, which Bruce Geryk of
Games Domain Games Domain was a video game website founded by Dave Stanworth and based in Birmingham, UK. In the late 1990s, it was at one time mirrored in seven countries and had a tumultuous history of being purchased by different corporations over its 11-y ...
described as "about three rooms with some Mages", was displayed on the show floor. The demo was used to showcase the updated Dark Engine, which featured support for colored lighting, higher polygon models and larger environments. The team revealed their intention to include more levels with human enemies, and announced a projected release date of spring 2000. Plans to include a
cooperative multiplayer A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
mode were also detailed at the show.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Jason Bates noted that the ''Thief II'' display attracted "a bit of a buzz and a small crowd of dedicated onlookers". By July, the team had begun initial construction of the game's levels. ''Thief II''s increased focus on stealth necessitated new level design concepts: the most stealth-based missions in ''Thief'' had centered on urban
burglary Burglary, also called breaking and entering and sometimes housebreaking, is the act of entering a building or other areas without permission, with the intention of committing a criminal offence. Usually that offence is theft, robbery or murder ...
, but Pearsall explained that this "would get tired pretty fast" if repeated in every level. The team diversified ''Thief II'' by designing missions with such objectives as kidnapping, blackmail and eavesdropping. The first two levels were designed to seamlessly introduce new players to the core
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
, without a
tutorial A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete ...
mission that might lose the interest of experienced players. When creating a mission, the team would often begin by deciding on the player's objective, after which they would produce a rough
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
. The mission would then undergo a
peer review Peer review is the evaluation of work by one or more people with similar competencies as the producers of the work (peers). It functions as a form of self-regulation by qualified members of a profession within the relevant field. Peer review ...
to determine if it should be added to the game. Each of the game's levels was a team effort rather than the work of a single designer. Designer Randy Smith explained that, while ''Thief''s levels had been designed to fit a pre-existing story, the ''Thief II'' team "tried to think of really good missions first" and then adjusted the plot to suit them. He noted that it was highly difficult to harmonize the two. The game's sound team was composed of Kemal Amarasingham, Damin Djawadi and audio director
Eric Brosius Eric Brosius is a musician and video game developer, and a former employee of Looking Glass Studios. He is a former member of the band Tribe and is married to Terri Brosius. He is currently a member of the bands Eddie Japan and Dark Wheels. Bro ...
. According to Brosius, each member of the audio department did "everything", without clear demarcations between roles. Like ''Thief'', ''Thief II'' features a sound engine that simulates
propagation Propagation can refer to: *Chain propagation in a chemical reaction mechanism *Crack propagation, the growth of a crack during the fracture of materials *Propaganda, non-objective information used to further an agenda *Reproduction, and other forms ...
in real-time. To achieve this effect, each level's geometry was input both to the
level editor In Video game, video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing ...
and to a "separate ounddatabase", which mapped how sound would realistically propagate based on "the physical room characteristics .. andhow all the different rooms and areas are connected together". For example, noise travels freely through an open door but is blocked when the door is closed. The team used the new "occlusion" feature in EAX 2.0 to make ''Thief II''s sound environment more realistic and to allow the player to listen through doors. The game features more sound effects, music and speech than the original ''Thief''. ''Thief II''s score, as with that of its predecessor, was designed to "blur ambient oundand music" together. However, Brosius later stated that, while ''Thief''s soundtrack is composed of "simple and hypnotic" loops only a few seconds in length, ''Thief II'' features longer and "more thoughtfully" constructed pieces. He believed that this method had positive aspects, but that it resulted in a less immersive audio environment. Artist Dan Thron returned to create the game's cutscenes, with assistance from Jennifer Hrabota-Lesser. Thron later called Hrabota-Lesser "one of the greatest artists I've ever seen". The cutscenes, which ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' called "unique", feature multiple layers of artwork and footage of live actors filmed against a
green screen Chroma key compositing, or chroma keying, is a visual-effects and post-production technique for compositing (layering) two images or video streams together based on colour hues ( chroma range). The technique has been used in many fields to r ...
. These components were combined and animated in
Adobe After Effects Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc., and used in the post-production process of film making, video games and television production. Among other things, After Eff ...
. The technique had been developed for the original ''Thief'', as an evolution of designer Ken Levine's suggestion to use
motion comic A motion comic (or animated comic) is a form of animation combining elements of print comic books and animation. Individual panels are expanded into a full shot while sound effects, voice acting, and animation are added to the original artwork. Tex ...
cutscenes.
David Lynch David Keith Lynch (born January 20, 1946) is an American filmmaker, visual artist and actor. A recipient of an Academy Honorary Award in 2019, Lynch has received three Academy Award nominations for Best Director, and the César Award for Be ...
's films ''
Eraserhead ''Eraserhead'' is a 1977 American surrealist film, surrealist horror film written, directed, produced, and edited by David Lynch. Lynch also created its Eraserhead (soundtrack), score and sound design, which included pieces by a variety of oth ...
'' and ''
The Elephant Man Joseph Carey Merrick (5 August 1862 – 11 April 1890), often erroneously called John Merrick, was an English man known for having severe deformities. He was first exhibited at a freak show under the stage name "the Elephant Man" and then wen ...
'' were important influences on their style.


Final months

By October 1999, the team had cut the game's multiplayer feature. Pearsall explained that Looking Glass did not "have the resources to do a new kind of multiplayer and ship a finely tuned single-player game". Plans were announced in January 2000 to release a multiplayer-only ''Thief'' game shortly after the completion of ''Thief II''. As ''Thief II''s development continued, Looking Glass experienced extreme financial troubles. The company's
Marc LeBlanc Marc "Mahk" LeBlanc is an educator and designer of video games. LeBlanc attended MIT where he received a B.S. and M.S. in Computer Science. Through his work with Looking Glass Studios, LeBlanc contributed to a number of important video game title ...
later said that "Eidos was writing a check every week to cover our burn rate" during the last months of the project. The game's final cost was roughly $2.5 million. According to company head
Paul Neurath Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entertain ...
, Eidos informed Looking Glass that "it was not an option" for ''Thief II'' to miss its release date, and that there would be "dire consequences if emissed by even a day". An anonymous Looking Glass staffer later told
Salon.com ''Salon'' is an American politically progressive/liberal news and opinion website created in 1995. It publishes articles on U.S. politics, culture, and current events. Content and coverage ''Salon'' covers a variety of topics, including re ...
that Eidos "told us basically to ship 'Thief II''by their fiscal quarter or die". By January, Pearsall confirmed that the game had reached
beta Beta (, ; uppercase , lowercase , or cursive ; grc, βῆτα, bē̂ta or ell, βήτα, víta) is the second letter of the Greek alphabet. In the system of Greek numerals, it has a value of 2. In Modern Greek, it represents the voiced labiod ...
, and that most of the team's energy was being spent "tuning, polishing, and fixing bugs". He noted in early February that ''Thief II'' had been produced almost entirely on schedule. The company slipped behind near the end of the project and entered crunch time to make up the loss. On February 24, ''Thief II'' producer Michael McHale announced that the game had reached "feature freeze", and that the team was in "super crunch mode". Numerous
game testers Game testing, a subset of game development, is a software testing process for quality control of video games. Moore, Novak 2010, p. 95 Oxland 2004, p. 301-302 The primary function of game testing is the discovery and documentation of software d ...
from Eidos joined the project. However, McHale said that the team was energized and that "spirits erehigh". Certain employees slept in the office and avoided bathing so that the game could reach its March deadline. LeBlanc later stated his belief that the game was rushed, and that its quality suffered as a result. Nevertheless, the team met their goal, and the game was released on March 23, 2000. Eidos expedited the company's payment for completing the game.


Reception

''Thief 2'' debuted high on the bestsellers list for computer games, and its initial sales were better than those of its commercially successful predecessor. By November 2000, its global sales had surpassed 220,000 copies; ''PC Zone'' described these figures as "commercial acclaim." The United States alone accounted for 67,084 sales by the end of 2000, which drew in revenues of $2.37 million. The game later received a "Silver" sales award by the
Entertainment and Leisure Software Publishers Association The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was originally founded as the European Leisure Software Publishers Association (ELSPA), and the ...
(ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. ''Thief II'' also received positive reviews from critics, with an aggregate score of 87/100 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s Thomas L. McDonald wrote that "everything in ''Thief II'' is bigger, sharper, better, and more effective" than in its predecessor. He enjoyed its story and called its levels "vast and intricate", with "astonishingly complex and often beautiful" architecture; but he found the game's graphics to be somewhat lackluster. McDonald summarized ''Thief II'' as a unique "gamer's game". Jim Preston of ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' considered the game to be "more focused and polished than the original", and he praised the removal of "zombie battles". While he faulted its graphics, he summarized it as "one hell of a good game". Jasen Torres of ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' wrote, "If you liked ''Thief'', you'll love ''Thief 2: The Metal Age''; it's more of the stuff that made ''Thief'' great, with less of the annoying stuff". He applauded the removal of "zombie killer" missions and believed the game's sound to be "superior to any other game". He considered its story to be "good" but "nothing great" and its graphics to be "decent"; but he commented that the game was "really all about the gameplay", which he praised as "quite compelling and fun". Benjamin E. Sones of ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' considered the game's story to be "quite good", but he faulted Looking Glass for failing to detail the events of the first game for new players. He wrote that ''Thief II''s graphics were passable but that its sound design was "phenomenal". Sones praised its missions as "very well crafted", and noted that they gave the impression of being in "a living, breathing world." He summarized, "It may not be perfect, but ''Thief 2'' has got it where it counts". Charles Harold of ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' called the game a "refreshing alternative to games that glorify violence". He found its story to be "slight", but he lauded its world as "amazingly alive" and its AI as a "remarkable impersonation of real intelligence". Writing for ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', Barry Brenesal commented that ''Thief II'' "provides a solid gaming experience" but "doesn't startle like its predecessor". He wrote that its missions featured a "great deal of variety", and he praised their "ability to casually suggest a much larger world", but he complained that they were linear. He considered the game's writing to be "among the best in the business". While Brenesal enjoyed the game's textures and lighting, he noted the low detail of the game's human models, whose animations he found to be "arthritic". ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
''s Paul Presley wrote that the game's levels were larger but easier than those of ''Thief'', and he considered their objectives to be somewhat linear. He found ''Thief II''s graphics to be dated and wrote that its lack of real-time lighting "tends to give each environment a sort of 'false' quality". However, he believed that the game "still has enough atmosphere to immerse you", and he praised its sound design. Presley considered the game to be a straightforward rehash of its predecessor, and he finished, "A more clear-cut case of sequel-itis there has never been." Jim Preston reviewed the PC version of the game for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', rating it four stars out of five, and stated that "Great, skulking gameplay, useful new tools, and clever level design make ''Thief II'' an excellent first-person 'sneaker.'"


Post-release

While ''Thief II'' performed well commercially, Looking Glass was not set to receive royalties for several months. The company had struggled financially since the commercial failures of its self-published games '' Terra Nova: Strike Force Centauri'' and '' British Open Championship Golf''. Looking Glass's ''
Flight Unlimited III ''Flight Unlimited III'' is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot simulations of real-world commercial and civilian aircraft in and around Seattle, Washi ...
'' had flopped at retail, and the development of ''
Jane's Attack Squadron ''Jane's Attack Squadron'' is a 2002 combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fifteen reproductions of that era ...
'' had gone over budget and fallen behind schedule. A deal to co-develop the stealth game ''Deep Cover'' with
Irrational Games Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired t ...
had recently collapsed. According to Looking Glass's Tim Stellmach, the delay in ''Thief II'' royalties "faced swith the prospect of running out of money." Looking Glass management signed a deal in which Eidos Interactive would acquire the company, but Eidos fell into a sudden financial crisis, in part because of the failure of
Ion Storm Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
's $40 million game ''
Daikatana ''Daikatana'' is a 2000 first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Microsoft Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods in an eff ...
''. These factors led to the closure of Looking Glass on May 24, 2000, with the planned ''Thief II'' successors ''Thief II Gold'' and ''Thief III'' cancelled.


Later installments

The ''Thief'' series had been planned as a trilogy, and work on ''Thief III'' was "in a fairly advanced stage" when Looking Glass closed, according to ''PC Zone''s Keith Pullin. Randy Smith and Terri Brosius were appointed as lead designers, and they developed the game's concept over several months. In an open letter published after the company's bankruptcy, Smith wrote that the third game would have taken place in an "open-ended, self-directed city", and that its plot would have centered on the Keepers. Brosius suggested that ''Thief III'' would have seen Garrett "accept ngthat there are consequences to his actions", and that he would likely have become "ready to give, rather than always take." The player would have uncovered the game's story gradually, while exploring a free-roam environment. Serious plans had been made to include co-operative multiplayer, and a new engine, Siege, had been in production. When Looking Glass closed, its assets were liquidated and the ''Thief'' intellectual property was sold at auction. This raised doubts that the ''Thief'' trilogy would be completed, a situation that
Salon.com ''Salon'' is an American politically progressive/liberal news and opinion website created in 1995. It publishes articles on U.S. politics, culture, and current events. Content and coverage ''Salon'' covers a variety of topics, including re ...
writer Wagner James Au compared to
Lucasfilm Lucasfilm Ltd. LLC is an American film and television production company and a subsidiary of Walt Disney Studios, which is a business segment of The Walt Disney Company. The studio is best known for creating and producing the ''Star Wars'' and ' ...
closing after the release of ''
The Empire Strikes Back ''The Empire Strikes Back'' (also known as ''Star Wars: Episode V – The Empire Strikes Back'') is a 1980 American epic film, epic space opera film directed by Irvin Kershner from a screenplay by Leigh Brackett and Lawrence Kasdan, based o ...
''. However, following rumors, Eidos announced on August 9, 2000 that it had purchased the rights to ''Thief''. Development of ''Thief III'' was delegated to the
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
-supervised Ion Storm, which had recently completed ''
Deus Ex ''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
''. According to Spector, ''Thief III'' would have been given to
Core Design Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
or
Crystal Dynamics Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy L ...
had he not accepted it. The game was announced for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. On August 10, Spector commented that Ion Storm's first goal was to assemble a core team, composed in part of former Looking Glass employees, to design and plot the game. ''Thief II'' team members Randy Smith, Lulu Lamer, Emil Pagliarulo and Terri Brosius were hired to begin the project. On August 16, Ion Storm announced its hires, and stated that concept work on ''Thief III'' would begin in September. The team planned to "wrap up heloose ends" of the series, and they built directly upon the ''Thief III'' concept work done at Looking Glass. ''Thief III'' was eventually renamed '' Thief: Deadly Shadows'', and it was released for Windows and the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
on May 25, 2004. In May 2009, after several months of rumors, a fourth game in the ''Thief'' series was announced by '' Deus Ex: Human Revolution'' developer
Eidos Montréal Eidos may refer to: * Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals * Eidos plc, a British software company, which created video game publisher Eido ...
. It was unveiled in the April 2013 issue of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
''. The game, entitled ''
Thief Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
'', is a reboot of the ''Thief'' series; and it does not feature the Hammerites, pagans or Keepers. Its plot follows Garrett (voiced by
Romano Orzari Romano Orzari (born 12 December 1964) is a Canadian film and television actor. He played Hoagy Carmichael in '' Bix'' (1991), Pvt. Jimmy Rassi in ''Silent Night'' (2002), Joey Perrotta in '' Baby for Sale'' (2004), and Tom in '' Mères et filles ...
in place of Stephen Russell) in the aftermath of an accident that leaves his protégé, Erin, missing. Garrett has amnesia after this incident, and the City is beset by a plague called the Gloom. The game was released for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
in February 2014.


Fan expansion

Soon after the bankruptcy of Looking Glass, a fan group called the Dark Engineering Guild began developing an expansion
mod Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US ...
to ''Thief II'', entitled ''Thief 2X: Shadows of the Metal Age''. Initially, they hoped to fill the void left by the cancellation of ''Thief III'', but they continued to work on the mod after the announcement and release of ''Thief: Deadly Shadows''. Released in 2005 after five years in development, the mod follows Zaya, a young woman who is robbed while visiting the City and who then seeks revenge. She is mentored by a pagan hermit named Malak, who trains her as a thief but who has ulterior motives. The team designed Zaya to be physically capable and to have a "middle-eastern/north-African look", but made an effort to avoid similarities to
Mulan Hua Mulan () is a legendary folk heroine from the Northern and Southern dynasties era (4th to 6th century CE) of Chinese history. According to legend, Mulan took her aged father's place in the conscription for the army by disguising herself as ...
. Chronologically, the story starts near the end of ''Thief'' and ends in the middle of ''Thief II'', thereby depicting the rise of Gorman Truart and the early days of the Mechanists. ''Thief 2X'' features 13 missions, with new animated cutscenes and roughly 3,000 new lines of recorded dialogue. The mod was praised by critics and by the ''Thief'' fan community. Brett Todd of ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' awarded it "Mod of the Month" and wrote: "It doesn't quite have the mysterious allure of the original games, but it's awfully close". A writer for
Jolt Online Gaming Jolt Online Gaming was an online gaming company hosted in Ireland. Its main site provided news, reviews, and interviews concerning upcoming games on consoles and computers, while its gaming network Jolt Online Gaming Network hosted and published f ...
praised the mod's visuals and considered its missions to be "incredibly well designed". While the writer commented that ''Thief 2X'' did not perfectly follow the series' tone and that its voice acting was "not the best", they finished by saying that fans of the ''Thief'' series had "no excuse not to play ''T2X''". ''PC Gamer UK''s
Kieron Gillen Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for ''Phonogram'' and ''The Wicked + The Divine'', both co-created with artist Jamie McKelvie ...
wrote that he had expected the mod to be cancelled, given that the "web is full of ..five-percent finished masterworks from people who aimed far, far too high". After ''Thief 2X''s release, he lauded it as the best ''Thief'' fan work and as "one of the most impressive achievements of any fan community for any game".


See also

* ''
The Dark Mod ''The Dark Mod'' is a free and open-source software first-person stealth game, stealth video game, inspired by the Thief (series), ''Thief'' series by Looking Glass Studios. The game provides the basic framework and tools (engine, assets, models ...
'' *
Emergent gameplay Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing to ...
*
Immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player ...


References


External links

* * {{DEFAULTSORT:Thief Ii: The Metal Age 2000 video games Action-adventure games Dark fantasy video games Eidos Interactive games Looking Glass Studios games Stealth video games Steampunk video games Thief (series) Video game sequels Video games developed in the United States Video games scored by Eric Brosius Windows games Windows-only games Video games about crime Immersive sims Single-player video games